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Description

 

 

 Mazana’s abilities are based on the idea of wind, cold, and using her extremities as natural extensions, aka martial combat. All of her attacks leave ice on the arena for 3 turns that can cause slipping (unless specified otherwise). This coating will encompass the total size of the ability. Furthermore, any standing spikes will not pierce steel-plated armor. Iron will bend due to yield strength. Below are the equations for your own edification.

 

When it comes to melting her creations, ice is vastly more superior than most are aware of at standing up to even temperatures of 2,900 f. Before you contest this go to youtube and search ice vs fire. You will see videos of the temperature I mentioned and higher taking 2+ mins to melt through 3ft high 2ft thick blocks of ice. And a great video of a 6inch thick 2-foot long rectangle of ice beating molten metal. And so, I went with the idea that melting her creations would take two turns of applying flame gout/heavy flame thrower to prevent it from being overpowered.

3.1415(pi)* 0.0762(radius in meters)* 2* 1.83(length in meters) = 0.876139218 cubic meters.

Volume of a cylinder is [pi]r2h

Mass = volume * density
Mass = 0.876139218 * 0.9168

Mass = 0.80324443506 kg

Ke = 1/2mv^2

Ke = (0.5* 0.80324443506)* (60.3504^2)

Ke = 1462.77670535 Joules of energy behind the spear of ice.

Joules = Newtons * Meters

Assuming 0.01905 meters of stopping distance. 

76786.1787586 newtons.

Pressure = Force / Area

Pressure = 76786.1787586 * 0.0015 (assuming a 1.5 mm pinhead for area of spear tip)

Pressure = 51190785.8391 Pascals or 51.19 MPa

It isn't enough to cut through iron, however, it does just exceed yield strength, meaning it will deform it plastically

Mazana’s skills

Frigid kiss- Mazana can use her proficiency in ice and wind magic to exhume out a powerful zephyr of chilly winds, causing their eyes to water from the cold and suffer frostbite. The attack has a max range of 90ft, and move in a cone shape, with it being 45ft at the widest point. Simulates blowing a kiss with her lips to push the skill outward and can disperse gases, instantly freeze water or snuff out lingering flames.

Frosty Beam- The Martial artist can condense her polar mastery to fire a highly concentrated beam of a frosty gale from any finger; being a foot in diameter, this projectile will cause necrosis on any exposed flesh due to instant severe frostbite travel up to 230ft. Metallic armor is chilled, causing frostbite if not warmed or removed within two turns. 

 

Icicles- The bottom of her feet and palms can grow ice spikes, allowing for increased traction while granting her the utility to ascend vertical surfaces minus those composed of metal, operating similarly to rock climbing gear. 

Artic blow- This art has two forms of delivery, the first is a cone shape stomp/kick sending forth a 90ft line that is 45ft wide of sharp ice while freezing the earth in between. These spikes are 3 ft long and 5 inches thick. The second delivery is contact with any surface using her hands or heels, resulting in a single Lancia of ice, 3ft in width and 10ft in length jutting outward with a jagged end. A blunt end can also be formed, allowing it to damage through armor or propel the user to higher terrain. These obstructions last four turns on the field. Can be used to deflect nonexplosive attacks depending on description.

Polar vortex- The aberration will rotate her hands inward, pulling in nearby moisture and air before pushing it out to create a thrashing torrent. The cold will cause frostbite in two turns if not warmed, she can send waves of avalanches to push her mark back as they spin about in the deluge of heavy compact snow, being rolled out of the area of influence. Each barrage travels a full 90 ft from her location, standing 10ft high and possessing a width of 45ft. Can fracture bones and cause internal hemorrhaging. The gathered elements permit two attacks before she needs to regather from the environment around her.

The AETU Exosuit- Mazana, through her contract with Comm'Orra, has risen above an imitation of life to a genuine organism. This transcendence conferred her the ability to rise above a typical Djinn. The blessing from the agent of Chaos resulted in the formation of an exoskeleton. This suit is akin to steel, capable of slinking away to expose flesh or covering the entirety of the body. Behind her rest several tendrils, these barbed tentacles will dislodge from the host. They spin around behind her and can be either used as a whip to thrash or wrap a target. Alternatively, they can be lunged with the movement of her hands to steer them toward an unsuspecting target. These extremities will coil around and vibrate, ripping the flesh from the bone of those ensnared. The tips are speared, and they can reach a max range of 30ft and 6 inches in width. Lastly, she can construct from the same "spined" material arms. These weapons are mostly blunt in nature, from a 6ft bo staff, 3ft mace, or 2ft diameter round shield.

Additionally, AETU Exosuit is partially devised for the purpose of distinguishing, displacing, solidifying, and eradicating otherworldly anomalies. Mazana accomplishes this via the employment AEFDS. (Anti Eldritch Field Disruption System) composed of hampering waves via the crystal on her armor, meant to substitute unnatural frequencies. In turn, this process anchors the "Eldritch/Spiritual" organisms into a more tangible state. While untethering areas of space tainted by their corruption resulting in what is known as Convergences (anchored pocket realms). These several mile spheres of influence have zero effect on other organisms

Ice skate- The abomination can slide with full control for 80ft to get out of harm’s way, the ice trail she leaves behind will last for three turns, covering 80ft length and 20ft width causing the ground to become slippery without additional traction. She can combine this with Frosty beam to create a bridge to reach higher terrain or traverse chasms.

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