








Full Name: Mazana of Nothing
Nicknames: Maze
Titles: Frigid Flower
Race: Homunculus Djinn
Gender: Hermaphrodite.
(Mazana was created with the idea of being male, but the experiment failed, resulting in a hybrid of sorts. As such she posses both genitalia and reproductive organs, though, isn't very sexual by nature, given her internalized conflict and self-loathing due to artificial birthing and mutation.)
Day of Birth: Unknown
Age: She is 56
Hair: Raven with Blue streaks
Skin: Olive
Eyes: Honey brown.
Height: 5' 2"
Weight: 210Lbs
Family: Rakash (Brother)
Faaria (Sister)
Place of Residence: Clockwork City
Place of Birth: A Syndicate lab.
Alignment: Chaotic Neutral
Relationship: Single
Sexual Orientation: Undecided
Personality: Analytical, skeptical, Dry humor, Bratty, Sarcastic
Distinctive Marks: Tattoos
Traits: Well-spoken, Calculative, Observant, Cold
Faults: Lone wolf, internalized hatred due to her heritage, Socially stagnant
Senses: Below.
Racial Abilities: Below
Martial styles: Judo and Muay Thai
Social Information.
Family: Comm'Orra
Idols: Comm'Orra
Alliances: Comm'Orra
Mentors: Matsumota Devante
Friends: None
Enemies: Rakash Quil'Kovesh
Tahira Quil'Kovesh
Secret
The College of Whitestone
And all Alchemist
Samara Del'Fluent

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Armor(s): Black armor, with samurai armored strung about, her top is an open black fabric, and she has a long, cascading dress. Easy to snap off in case opponents try to seize it.
Weaknesses: Fire will melt her attacks depending on the size of the opponent's attack. Takes 2 turns. And her physiology is human, and will die to anything that will kill a mortal.
Abilities
Speed ( Quick Thinking / Dexterity )
Due to her unnatural Djinn heritage and mastery over the wind, she can draw on her innate magical energy to magnify the speed at which her hands/feet can react, which transcends that of any mere mortal by Two-fold. Mazana uses this frequently to draw out her signature fighting style with uncanny, fluid movements to ward off attackers or assist with its sudden movements. allowing her kick's maxed speed is 140mph (2x that of Frank Dux.) and punches to reach a max velocity of 90mph (Double that of Keith Liddell.) Max movement speed is 27mph.
Strength/Martial training (Vocational)
The combination of various genetics has given her the strength to 2x stronger than her human equivalents, allowing her to lift 400 lbs while maintaining mobility. The increase in muscle density to make this possible also, in turn, makes her muscular system more durable than your average mortals. Having a carbon fiber consistency. Her bones evolved to handle the strength of her blows while being a Djinn she has no internal organs minus a heart. Mazana doesn't need to eat, drink and can either sleep or drain magical sources to keep the body replenished. The Djinn is trained extensively in hand-to-hand combat, capable of grappling, subduing, or assaulting her opponents with a barrage/flurry of powerful yet swift martial kicks/punches. She often utilizes this to take the fight to the ground, mount the prey. Like any martial combatant, Mazana is adept at using her opponents, mass, and energy against them, via the use of limb manipulation. And is proficient with the Bo staff and mace.
Flexibility
Though physical, her body can bend, twist, and morph in ways that only the most skilled contortionist or gymnast could ever achieve while in a natural state. This conditioned trait permits her spine to bend 10 degrees further, and her limbs are double-jointed, allowing for further manipulation if the need arises.
Mana pool/sense
Due to her vile heritage and the influence of Djinn magic, the warrior can only sense the general location of magical/enchanted devices, attacks, and traps. She can not deduce the exact size, direction, intention, or power, just a vague sense of proximity. A butterfly illusion and meteor feel the same. Max range of 300 ft.
Special Trait
Cooling fluids
While being "birthed." Myrriah had her body especially augmented to be resilient to extremely cold temperatures, able to cool her body via the "ice in her veins" to grant a resilience to heat effects. Can manifest this to make herself cold to the touch, show her breath, or assist with maintaining the frozen structure to prolong their usage within hot and arid climates.
Mana consumption.
As a Djinn, she is capable of consuming other sources of mana to add to her pool. The process is not instant, and can not be used to consume incoming attacks. The spirit uses this to repair her body, rejuvenate the vessel or replenish deplete reserves, taking a total duration of 10 turns.
-Resilences-
+50% to temperatures such as heat or cold
+50% to frost damage such as ice.