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BASICS

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Goat Gurl

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Full Name: Zanryue Disgroverook Alamorbaart of the village of the storm. 
 
Nicknames: Roo
 
Titles: Thunder strike, Queen of the Goatkin, Heart of the mountain, Illustrious tinkerer
 
Race: Goatkin/Kitsune

 

Family- Theo Devante (father)

Verana Disgroverook Alamorbaart (Mother.)

Matsumota Crisandra Devante (Aunt)

Watari Devante (Cousin)

Myan Devante (Cousin)

Beris Devante (Uncle)

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Art/noncombat skills- Throat singing, drums, and

percussion instruments and an inventor/tinkerer/Engineer.


 
Gender: Female
 
Day of Birth: Before yesterday
 
Age: udderly rude question
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Hair: Creamy
 
Skin: Milky
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Eyes: Crimson
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Height: 5’ 5”
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Weight: 315 Lbs (Due to her curves, Bone density, and muscle composition)
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Place of Residence: White Sands Empire
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Place of Birth: A cave.
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Alignment: Chaotic Neutral
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Relationship: Single
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​Sexual Orientation: Bi

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Current appearance.

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Personality: Calm, troublemaker, witty.
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Appearance: White gown.
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Distinctive Marks: Hooves and horns.
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Traits: Naive, Brave, Easy going, Free spirit, Intelligent
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Faults: socially awkward, drunk
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​Senses: Keen smell and sight.
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Racial Abilities: Speed, Strength, Durability, Agility
Armor(s): none
Weapon: Fist, hooves, 6 Skulls, 

2-6 Skull whips attached to spine
and Horns.
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Special Weaknesses: None

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The Goatkin tribe

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They were once a dozen tribes, but their people are now a culmination of survivors. That converged into one last large community, due to the butchering of their people during the monster/tribal revolt. The survivors are a warrior, engineering, and scholarly society, culturally everything they believe is tied to these three valued pursuits. For someone to take a mate, they must tussle and fight naked; the winner is permitted to dictate their relationship. If the fight is perceived as too easy, the mate is utterly repudiated, as having a paltry lover is considered an indignity. In turn, this has led to genetic breeding where only the mightiest of their genes are permitted to procreate. Through millions of years, this has altered their physiology to be one of the sturdiest, most robust, and swiftest realms species. Learning to use chi to intensify their bodies, and create sonic boom like effects from their earth-shattering bleats. 

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The goatkin is a genderless hierarchy, where only the strongest are permitted to stand as rulers. Unlike most of the races, they don't see any gender as a primary candidate for their leadership positions. From a young age, the goats are taught to venerate the soil, that all things are inherently stone. As a result, they revere rocks and believe them to  possess "powers and influences." Their religion is centered on the notion that people are made up of tiny pebbles; they see that the world as round and a giant boulder with a turtle sleeping within the hollow center. These round earthy shells are floating in nothingness, and that the sun is a burning slab the world orbits. The universe will end when they burn out, causing pseudo ores such as ice to claim all earthy surfaces. The goat's know of magnetism, deeming it to be rocks attracted to one another, gravity is the weight and size of the boulder pushing down on an invisible sheet that's intangible. 

 

There is a potent force in which angry rocks ingest and radiate energy and heat, while sorrowful rocks repel. On the other side a brittle force where the mass and size of the slab determines its weight and to an extent density. The tribe also sees magic as non-rock forces, interacting with stones that allow the pebbles and boulders to be manipulated, communed with, and even contaminated depending on the intent and influence wielding it. The genesis of life is taught to have come from a racing, hurling pebble that entered our world and crashed. From this collision and invader, the origins of being started from a pure lesser state (cobble), ultimately becoming a more significant, more complex state (boulders). The goatkin have a zest for astrology; they see stars as distant glistening crags and gems reflecting the light of their nearby burning boulders like a polished stone. Tracking it's journeys across the heavens, telling seasons, time, and direction. They believe the twinkling of stars to be the spinning or wobbling of these terrene masses.

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The goatkin reside within cave abodes; they fancy mining and studying the stones as well as engineering. Mastering math to count and trade rocks, building a commerce system around bartering the inestimable gems they uncover. They have their language, and bizarrely written dialect, few can read the words of the common races. Finding their style to be monotonous and insipid, yet despite being isolationist due to the genocide they endured, they still will trade and converse with outsiders. Accumulating their technological advancements, as all members swear never to disclose their existence, less it brings the ire of the more jealous races upon them. At the age of five, their kids are forced to traverse the 88-degree cliffsides, if they stumble and get hurt, they are left to deteriorate and expire. Within their mindset, it implies the crags have rejected their merit as a goat.

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At the age of 16-21, a goat endeavoring to contest or apply for leadership must undergo a pilgrimage, where they need to bring a substance of value back or confirm their intrepidity on the battlefield. Those with the best story are deemed the most esteemable and conferred more authority and influence. Their milk is sought after, serving as an alchemy reagent as well as fermented for liquor. These goats are often trading metals and stone in exchange for their lactation, serving as the most precious and solicited after poison within the sands nobility. As a species, they can propagate with others, though frowned on. It is permitted from time to time as the goat genes tend to triumph, only taking in their mate's more reliable evolutionary traits. This is known as the wild culling, customarily used during desperate times of low population to embolden and spread their numbers.​

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Passive

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Abilities (All abilities are based 90% on real goat anatomy, nerfing certain aspects such as the vision. The physical prowess was based on physics calculations given her anatomy, and magical abilities to propel it a bit further. Physics is insane.)
 
Enhanced smell- Like real goats, she can smell up to 3 miles away in the right conditions.
 
Enhanced strength- Being a bruiser, monk, and a beast of burden, The goat can lift to 900 pounds (The human world record is 1,483 so just doubled that.), and throw large stones at her targets. Her physical blows are 3x stronger and faster than her human peers at peak condition and travel up to 135 mph punch/kick- with the force of 14666.67 Ns. (This number was achieved by taking the strongest punch recorded for a human of 96 Horsepower and combining it with the fastest punch that is 45mph and amplified it with the 3x racial modifier hence the 135mph, her weight of 350lbs as well as her max speed of 45mph taking  3 m/s due to her racial speed buff, as an average human is 7 m/s. Now I will post the human level of power and variables, followed by her species for edification.

 

1571.42857143 Ns
158.8 kg roughly * 0.0345 to get an estimated arm weight of 5.5 kg.
45 mph to m/s becomes roughly 20 m/s. Stopping time of 0.083 ms is average for a human.
5.5kg*(20m/s ÷ 0.07ms)=1571.42857143 Ns as the fastest punch weighing at 315 lbs.

So with 3x punch/kick speed and strength, we hit 21,735 Ns 60 m/s speed with a completed punch in 0.03 seconds this is her base 

14633.1542 Ns Ns when in Primal form as it adds 35lbs to her weight.

 

Calculating the punch requires the weight of the person punching, the velocity of the fist, and time to punch.

 

F=ma

 

For the following values:

Mb = Mass of the person in-lbs

M = Mb * 0.0345 which converts to kg for the weight of the arm, assuming humanoid size and proportion. 

V = speed of the fist

T = time for complete punch, typically 0.07 for a human.

 

The equation is F= (Mb*0.0345)*(V/T)

 

Taking the average human, Mb is 180 lbs, with the fastest punch at 20 m/s, with a punch time of 0.25s.

 

F=(180*0.0345)*(20/0.25)

F=(6.21)*(285.7)

F=496.8 Ns for the fastest punch ever made for a 180 lb person.

 

Goat girl weighs 315 lbs, punching at 135 mph or roughly 60 m/s, and completes the punch in 0.083s.

 

F=(315*0.0345)*(60/0.083)

F=7856.0241 Ns of force for a base punch.

 

There is a vsauce 3 video called "Can you survive Jumanji" on superhuman punches. 4 min mark Assuming human variables with the fist going 400 mph or roughly 178.8 m/s, it's force comes out to roughly 7772.436 Ns.

Further analysis of the video will be conducted soon.

 

Disclaimer: True value of force is deterministic on the object being punched. This can only provide an estimation as true force depends on the time of the total impact. Do also note that this only takes into account arm weight. 

By the equation, Mike Tyson punches with 425 newtons from his arm. However many say he punches with 5600 newtons because total body weight is accounted for. (100 kg*(14m/s÷0.25s)=5600 N) 

If you wish to use total weight, the equation is F = (Mb/2.205)*(V/T)


 
Enhanced vision.- As a goat, she has what is referred to as a panoramic vision. This means she can see things in all directions without moving her head. She has a 340° vision because they can see everything except what is directly behind her.

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Agility/speed- The goat is quite elastic and pliable, able to bend her body like any experienced contortionist and gymnast. Due to her heritage, she can also jump up to 3x her height and reach a speed of 30 mph. Maintaining an unparalleled balance. Goat hooves allow her to traverse up to 88 Degree angles with relative ease, while their necks can swivel up to 310 degrees, and their spine can contort up to 20 degrees further than that of a human.

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Stillness (stance)- The Devante art, passed down from generation to generation of the line. A rare, potent ability that grants the user the ability to sense magical properties with semi clarity. This means that while Zanryue can sense something is coming, the exact nature, velocity, angle, mass, or nature of the attack remain obscured. Imagine it like that of the hairs of a fly, while it informs the host of a coming attack or intruder, it doesn't provide a perfectly clear vision of the source. The second effect is the ability to suppress one's own Chi to a near 0, coming off as unimpressive. The mask fading whenever an attack is ready to be made. Making it, so the target has a far limited time to react when contrasted to most users of the arcane/spiritual arts. When achieving this state of mind, the body emits a soft white outline.

 

Primal form- The Primal form is a state of being only the wisest, and most skilled Goats can achieve. Being able to manifest their inner bestial nature to the flesh, they are often revered by their otherkin as the apex predators, selected by the ancestors to guide the people with their wisdom and strength. As such, being able to manifest this unique racial transformation is often considered as much a curse, as it is a blessing. The form ebbs and flows with the inner spiritual will of the host, proving rather malleable in nature. While this form is achieved, their physical strength will double and be allowed to move at speeds with a 50% boost in sustainable mobility and 2x modifier to burst.

 

Their ability to jump increases from .5x higher than their original limitation. The form is often depicted in folklore as being one with the earth, with tribal markings embellishing the feral appearance. Some have fur, others spikes. Zanryue's form is a hellish stone exterior and four fiery eyes from the cracks of her skull covering. Magma like pulsation can be witnessed illuminating from the crevices, as geothermal energy in the form of steam that can cause third-degree burns expells from the spine, mouth, knuckles, and the frontal portion of the calves along the femur. She uses this to add a 10ftx10ft long line extension to her blows. Minus if she uses her bleat, in which the searing zephyr will encompass the entirety of that one skill reach.

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Primal Form

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 ABILITIES 

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Fus roo baaa! (Racial)-Creates a highly intense blast of generated air in the sound of a baa that can knock targets off their feet and send them hurling back. Within 5 ft can shatter bones. Max range of 25 ft in a cone shape. It can also blow away poison, fire, and other environmental effects.

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Stop kidding around- Capable of increasing muscle density amplifies her physical prowess anywhere up to 2 fold for three turns. While also increasing the durability of her muscles, giving them a tensile strength equivalent to carbon fiber while maintaining normal mobility.

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Alluvial fortification- The goat can manipulate the stone around her body, allowing her to coat the outside in a mossy rocky shell from neck to hoove. Fire her horns and nails as a piercing projectile, or elongate them for a max of 10 ft. The armor will last once solidified until shattered. Zanryue coats her legs and arms in the warm sacred bosom of the earth, the extremities enveloped in a one-inch-thick layer of stone. The slabs adding to her protection and the blunt force of her attacks, as from knuckles grow sixteen-inch claws, and legs have three-inch spikes sprouting along with them on all sides.  The Goatkin believes this to be the planet protecting those it has chosen to be their vanguard.
 
Udder Devastation- The goat can lift her hooves above her head, sending it smashing downward to create a jagged line of spikes from the nearby earth. If sand, it will send a blinding avalanche of grains capable of abrasively rubbing against exposed skin and obscuring vision. Or she can alternatively do a roundhouse kick, in which the earth under her will create a jagged wave to the side the hooves are traversing—Max range of 40 ft width of 20ft. These spikes are 4 feet long and 2 inches thick.

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Slippery slopes- The goat can cause the earth to shift below her hooves, allowing the monk to slide in any direction for a max of 30 ft. 

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Earthen grip- Goat can place her palm on the ground, gathering nearby earth to form a large boulder. This boulder can be between 50-900lbs depending on the material collected in any shape she desires. This allows the monk to create projectiles, or potential shielding, such as a wall, depending on the situation. Can hurl these projectiles 60ft, their mass depends on the material around her. As weight various from types of stone but will be limited to 4-12ft for balance sake.

 

Dancing hooves- The goat will stomp about, river dancing across the field. Using her energy to manipulate the earth around her as the soil tremors or under that of a target within 50 ft. The effects are one of three possibilities.

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  1. Creates an upward eruption of the earth to fling a target into the air, covering a six-foot diameter throwing the prey upward of 10-20ft depending on weight. She often grabs the target ankles and slams them about the hard ground until all bones shatter.

  2. Form a sharp 6-foot diagonal impaling rod that’s two feet across. Often picking up and slamming her targets into it to impale them, usually from the rectum or oral orifice.

  3. Create a pit of rotating spikes that attempt to mince her prey into hamburger meat, serving as a trap. The trap is 8 feet across, and 15 feet deep. Throwing or pinning them into its maws.

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HISTORY

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The stone provided much safety and warmth, the great war survivors clinging to the earthen bosom, seeking shelter from the vindictive outside world. Many tribes were forced to meld into one due to dwindling populations. For the next fifty years, the Goatkin engaged within the culling, a breeding ritual to repopulate their diminishing numbers. Zanryue is one such child, born of Kitsune and Goatkin blood, though those hooved genes proved far too potent, resulting in their dominant traits in her visage. Her father was a renowned hunter of the Fox tribe, known as Theo, her mother a priestess (Scientist in their society) sworn to pursue the slabs. From a young age, the monk was taught the art of war, throat singing, and the crags' veneration. Under her mother's tutelage, she learned all life is composed of tiny pebbles, the nature of the universe and its forces under the ores' terminology.

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She was being pitted against her siblings and peers, both in intellectual and physical prowess. The maiden earned her place before being taken to the jagged chasm to traipse across the 88-degree angle rockside. If she had fallen, her body would have been left to wither. A sign that the earth had rejected its chosen. Zanryue finished the arduous trek, reaching the other end, as she was accepted into womanhood. Spending decades learning non-rock forces interacting with the stones (Magic) and combining her Chi with that hand-to-hand style. Investing many years mastering her voice, unlocking the ability to send forth torrents of tumultuous winds from her gaped gullet, a technique her kin know as Verlakueen (Echoes of the core.) The manipulation of flesh and bone to push her brawn's amplification well beyond their natural levels due to a tentative alliance with the Giants to the north. 

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Once of age (16), the young star-filled adventurer exited the subterranean world, hearing whispers of the coming horde and times end. The creature finding this beyond fortitudinous, charged into the sands as she wandered. Below is an account of those travels.
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---Three weeks prior.---

The time within her tribe had come to an end; Zanryue, now being of age, would be dispatched out into the unrelenting world to accomplish the rite of passage. She left the crystal forest behind, giving the glassed trees a final glance, before traipsing across the dirt road, entering the hamlet known as Crystal town, as the bellowing ringing of criers reached those keen ears. The Goat was leaning forward, eyes narrowing as she pretended to be able to read the strange scribblings on the parchment. The pilgrim was nodding her head all sage-like as those ears flicked about hearing the promise of reward and glory. What luck! The proficient thrower of rocks can show off her skills and finish her pilgrimage in one fell swoop. The merry creature skipped with joy as the goat humanoid scurried off, humming with merriment as she let out a satisfied bleat. Exiting the settlement's confines, yet there was one predicament, she forgot to ask for directions.
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---Two weeks prior---

After seven days of roaming the land aimlessly, the dunes of sands started to blend. Yet that wouldn't do anything to damper her jaunty mood, as the Goat believed she was heading in the right direction. She was eventually coming across some merchants, who were gracious enough to offer her some food and water. As she asked them for guidance for the Obsidian canyon, the men of coin bewildered, rumors had already gushed forward regarding the gathering of forces. Most thought it a joke; still, they were about to give away the location. The mood quickly acidulated as the strange monk had started to dig through their wares, devouring one of their leather shoes. Outraged yet unarmed, the men promptly gave the strange creature some wrong directions. They were pointing her toward not the Canyon but the Ashlandian mountains. 

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The hellish plain often serves as a festering cesspool of death and corruption, thinking they'd exact revenge as the creature seemed rather obtuse. Zanryue was blundering away, a broad toothy grin as she figured her adventure would soon be coming to an end. The poor hermit found herself being trapped within the smoking, volcanic land: the creatures here proving rather foreboding, depraved cultists lurking within the ash-covered ruins. The tribal woman was throwing rocks and punching her way through problems, demanding answers from the animal life, unsure which were sentient. Yet the hurdles did little to sway her determination; instead, they encouraged them. The idiosyncratic wanderer was taking great delight in testing her mettle, feeling invigorated with each opponent. The bone armor coating her body as rigid as iron, ensuring that most of their attacks had a minimum influence on her sturdy body.

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The tenacity Zanryue possessed toward battle was unparalleled for her kind, many assuming her to be a freak, though the truth of her heritage remained a well-kept secret. Ultimately, the Goat would trample across a group of cultists, smashing in their teeth and snapping the bones of extremities until finally, one spoke. The dread-filled human chattered on, using big words, so she spanked him hard until he simplified his dialect. The robe-clad figured speaking of Ashtown and how her target wasn't far from there, that she'd have to head south and follow the ocean, the problem was, the Goat had little concept of direction unless the sun had set. And so she made the man point the way, pledging to return and end him if he should prove to be employing deception. 

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The hermit was bouncing across the sands, letting out an earth-shattering bleat as the distance between her destination diminished. The monk was eventually coming across the rancher town as she floundered across the other goatkin. The problem was, she made the disastrous mistake of wandering into the bar and may or may not have raked up an exorbitant tab while playing poker from the sheer volume of liquor the wanderer ingested. When asked for coin, Zanryue stared at them perplexed, her tribe not using such monetary systems birthing a misunderstanding. The men crossed, brandishing weapons, their caster guns at the ready as Zanryue figured this to be some courting ritual. As the mountain process within her own culture followed the idea that if beaten, you are your betters mate.

A skirmish broke out as the men made the oversight of braving the dimwitted brute within a confined space. Her bleat was booming, sending the men flinging every which way as the furniture bashed against the wall. Her body was becoming encased in that bone-white armor. The men were firing their caster guns, the diminutive projectile beings deflected by the skeletal shield as she blinked, her mind befogged. She was shrugging those shoulders as she consumed one of the firey projectiles, regurgitating it back at them as the target dove away. The round hitting the wall, setting the building ablaze, the monk may be dense, but even her brain knew the fire was horrifying. She offered an apology as she jumped out a nearby window; the idea seemed prankish at first, till the wooden splinters cut her face's skin.

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The Goat was running away, ears bending reward as she jumped, evading several shots. The marksmen were thinking they had her, letting loose another barrage, which merely bounced off the armor. The townsfolk confused, having no idea what the heck just happened, as they would make a mental note to hunt down those foul demons. The locals assumed her to be some baleful spirit, as the warrior seemed impervious to their rounds. Zanryue was still bolting into the twilight, her belly saturated with booze before eventually bent over and hurling up their beverage and the shoes she won in the poker game. Scrutinizingly staring down at it, tempted to taste the delicious leather once more, but decided not to as it was coated in granular sand.
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--The Horde--

 

The senseless Goat kept heading south, where she ended up being apprehended by a group of elder veterans on their way to the wall. Tales of her ruckus having reached their ears as they stopped by Ashtown on the way. While she slept, the men encroaching managed to get the jump on her, tying Zanryue up as a rope was now pulling her. At first, she was going to break free; however, hearing them mention the wall and the Canyon, the Goat feigned being vulnerable. Her body was still encapsulated in the bone armor as hooves dug into the rolling dunes of blanched sands. The soldiers figure the Satyrs were heading that way, and so they kept the bothersome dull-minded creature alive, thinking they could at least negotiate on a bounty. The strange men spoke about the blood fox charitably, though, to her people, she was a vicious demon accountable for the entire glassing of tribes.

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While most of her kind may harbor contempt for the fighter, the Goat didn't care, recognizing the testified strength and intrepidity Somber maintained on the battlefield. The tantalizing prospect of seeing it herself and maybe going a few rounds proving far too beguiling for her one-track mind. The entire journey, she moaned, begging for shoes as she found their leathery surface to be soothing to her soul. The men were getting annoyed, striking her a few times as she endured their thrashing, smiling as the monk deliberated if this meant they liked her. Finally, they approached the Kitsune settlement, the pink tree's odd, as Zanryue noted their unusual lack of crystal growths. Their large building made of wood, embellishing architecture, and that monolithic wall was causing her mouth to gape with awe.

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The rocks! There was soo many; unquestionably, these foxes were folks of culture, as they managed to stack the stones that high up. No doubt, even now, as the uncanny silence clutched the land, the warriors above were preparing to toss them down one block at a time. Why else would one gather so much rock? Muscles becoming empowered as her Chi flowed across the very cells. The binding ruptured nearly immediately as the Goat smiled, looking at the vacuous stares of the men. "Thanks! I was lost, I got to throw rocks off that wall now. See you old-timers up top!" She screamed before hastening to the wall, ricocheting from the wooden ramp to a wooden ramp without pause. The years spent within her rocks homeland assisted with maintaining stability. The warrior used to springing onto small surfaces, where missing would result in a fatal plummet.

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The sound of the battle starting straining her ears, the shrieks of war only making her palate water. The ascension picking up pace, as Zanryue kept scaling the left half of the one hundred and forty-seven-foot wall. She was reaching the top as she lept over the kitsunes on section one, hooves planting on the stone railing gazing down at the Horde. The Goat dazed momentarily, her mind unable to comprehend what they were but didn't care. If it can move, it can be crushed. Chest swelling, bringing in the air as arms pulled rearward, pushing bosom foremost. The foxes were disturbed but not going to reject an extra hand. Though, what irked them the most wasn't her forced, irregular entrance. But the armor adhering to her body, as it resembled that of their hunter's pure form. Even the way hermit instinctively manipulated her Chi was peculiar, yet their pause waned as they continued the volley of arrows and caster gunfire.

The rabbit was tossing her attack as she landed just as the Goat sprung into action.

 

At first glimpse, it would be easy to assume she was one of the satyrs, yet there were clear enough stark variations to make one question that initial deduction. All concerns or doubts would vanish as the creature waited till the Horde attempted to reach out toward her with their slimy roots. Head jolting forward, body hunched as Zanryu let out a thunderous bleat. The sonic boom effect generated by her vocal cords overpowering the clamor of war, as her voice produced a war cry so powerful, it sent a powerful gust downward. The force was rushing across the jagged surface, kicking up any loose debris as the arrows were pushed away. 

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The archers enraged, going as far as to curse at the warrior. But, once all those below were thrown off the wall, their opinion quickly shifted. The Goat skipping backward, planting hooves on the ground as she lanced around. Panoramic eyes were widening as she saw the lovely pile of obsidian rocks. Their black sheen, magnitude, sharpness was all bringing a tear to her eyes, glancing over at the bunny and the kitsune's, giving them an intrepid, toothy smile. "Zanryue, I throw rocks now, I bleat. You stab and shoot. We kill no, fun?" Her lexicon inadequate, decrepit, as their tongue was not her primary one. She walked over, lifting two of the rocks, one in each hand, their sharp edges scraping against her armor, like nails to a chalkboard. Yet it's iron-like strength prevented any superficial and lethal damage to the tissue.

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Zanryue stood her station, with the help of the Rabbit Vakrita, holding against the deluge of tangled flesh that was the scourge. The plague was tossing the stillborns within burst mothers wombs as weapons, tethered by the umbilical cord to their mangled motherly host. These horrors clinging to the flesh of those around her, latching teeth as they burrowed their misshapen heads like a tick. They were becoming one with the host, as pus-ridden tumors formulated across their bodies. Writhing tendrils ripping from the shell as the vestige became one with the damnable collective. It was killing her once allies, an act of mercy, the night ending with an eventual surrender. As the imperial fleet sent a volley of cannon fire, hitting the sea of shuffling corpses and ally without clemency.

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The Goat charged down the wall, evading the catwalks' trappings spiraling downward, thanks to her hooves. Reaching the bottom as the bodies of children, women, soldiers, and hellspawn alike burst into pink mist from magical cannon blast. Staining her body as the bubbling mass of death kept rushing over the living, adding to their numbers as she carried two children in her arms. Casterguns was letting loose, sliding under their fire before leaping onto the safety of the vessel. Once others were on board, the ship left the docks, leaving all those not on board to their fate, bleating in defiance, before sitting on the boat to enjoy a delicious shoe, its delectable sole comforting vexed mind. As the foxes' offspring thanked her, in tears, their parents didn't make it to the ships.

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The carcasses of whales piloted by giant necromancers (As she saw the boats to be.) drifting to sea, being ensnared as they watched the forces of darkness raise all the dead, bolstering their strength. A sense of hopelessness permeated the corpse as Zanryue sat bewildered, unsure why everyone was in such a somber mood, as they had a good fight. The conquest of which guaranteed her position within a seat of authority. Docking in the Clockwork Cathedral, the gleeful warrior leaped off the ships, staring at the various sights unimpressed by their lackluster technology. Reaching the walls and bounding over them, the guards refused to let anyone go. She was surmounting the nearby mountainous peaks as she dropped down within the ruins of the obsidian Canyon, long after the Horde had moved on. She was picking up a far too damaged corpse of the abominations, carrying it back to her tribe as proof.

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Hearing weak grumbling, she scaled the wall to find an old Kitsune stuffed within the cracks. The enraged warrior's legs were broken as the Goat tilted her head and Baaa out of confoundment. The sojourner was carrying both him and the corpse, as she felt an inner stirring telling her to tend to the disgruntled death pleading raisin-faced fox. Marching into the court, she dropped the defiled husk of a former Saytyr, telling them with utter fervor of the glorious battle and her actions. Although Zanryue may have embellished them a bit, Sensing no falsehoods, they accepted her within the position of martial discipline. Not appeased to rest on her laurels, the monk spent the next twenty years ascending the ranks. Passing the many trials and tribulations set before her before resting on the second position of authority. The head of their people was now her mother, so she challenged her to death for the reins' passing. 

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Her kin overjoyed, watching with enthusiasm as the two danced; Zanryue eventually snapped her parent in half, bleating as those warm insides washed over her. She was spending her time now governing the final steps in their new technologies, inspiring her people as they pushed toward perfection. Training under the elder, who noticed her Kitsune powers, Declaring himself as Theo Devante as he forced the stubborn creature to embrace his teachings. The language barrier was proving difficult, as they created their hybrid dialect to pierce through it. Imparting the art of Stillness, the elder stranger grew fond of the shoe eater before discovering the woman she fought was her mother. Theo recognizing her as a former lover, quickly pieced together that this chid, Zanryue, was of his loins. Bringing her under his tutelage as he finally revealed the truth of her heritage, what it meant, and gave her a pendant to prove her lineage.

 

Tranquility took hold until one day, Matsumota Crisandra Devante dropped by with her entourage, demanding her aid in the coming conflict. The goats, not one to meddle with the affairs of the outside, reluctantly accepted ordering the Obsidian sheen rocks as payment for this alliance. As Zanryue had a respect for the fox, seeing her destructive nature to outdo her capabilities, perhaps. For the first time in over a century, the Goatkin stepped into the desert to mold it's ever ebbing history once more.

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